I figured it was time to let you guys have a peek at what we’re working on here at the Nuklear Power labs. Keep in mind, it’s a work-in-progress.
Yeah, we’re pretty proud of it.
New webcomic preview
June 16th, 2009 - by Brian!
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I figured it was time to let you guys have a peek at what we’re working on here at the Nuklear Power labs. Keep in mind, it’s a work-in-progress.
Yeah, we’re pretty proud of it.
Figuratively and literally a monster
June 12th, 2009 - by Brian!
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In Warbot news, the last three comics all expanded on scenes from this earlier comic. So, the good news is: no more incredibly depressing dates! And the bad news is: more incredibly depressing other things!
I played entirely too much Prototype Thursday. It’s been referred to as a “murder simulator”, and it’s true, there’s a lot of murder. You pretty much can’t do anything without killing people who just want to get away from you. But “murder” doesn’t capture the scale quite right. This thing is an engine of meaningless slaughter. And that’s before you ever get into a tank.
My super short review: believe every good thing you hear about this game.
You become obscenely powerful and inhuman, but they keep throwing even more powerful and inhuman things at you, and in ever-greater numbers, so dealing with them is always interesting. They do a fantastic job of transforming Manhattan into hell on Earth. I mean, NYC was lookin’ rough toward the end of Spider-Man: Web of Shadows, but Prototype takes the bleak cake and frosts it with thousands and thousands of dead lining the streets.
It’s got its flaws: primarily weird difficulty spikes, but Hulk: Ultimate Destruction was just like that and the same developers are involved, so no surprise there. I eventually gave up on Hulk in the midst of one such spike, but so far Prototype‘s arbitrarily shit-rific difficulty hasn’t gotten too bad. Either they learned how to dial it back a notch or I’ve gotten slightly smarter about trying novel tactics. It’s also got far too great a fondness for stunlocking you, but you can roll out of those within a couple hits and avoid the next six to ten, so it’s not as bad as it could be.
Metrocon Maybe?
June 9th, 2009 - by Brian!
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So, I’m thinkin’ I might attend Metrocon over in Tampa next week. What should I bring? 8-bit prints, check. Warbot prints (perhaps such as like this)? Atomic Robo comics? Tell a guy, will ya!
In other news, I’ll be on The Nerdy Show again tomorrow night next Wednesday with THE PROTOMEN.
So, that’s cool.
I think he’s sleeping.
June 8th, 2009 - by Brian!
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And thus concludes another 24-hour Draw-a-thon. You can see the results here. I’m not sure what was going on with some of those pics, but I suspect it was a case of “You had to be there.”
Thanks to everyone who donated and to everyone who came to watch Zack suffer and toil. Keeping up with the chat is a good portion of what keeps him awake (the hot iron pokers being the other portion).
Draw-a-thon(g) is go!
June 7th, 2009 - by Brian!
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Come watch Zack fall into a pit of despair and exhaustion over the next 24 hours to keep some cats safe from homelessness.
If you’re joining us late, here’s what Zack has drawn so far. Don’t forget to Help Save Dan’s Cats!
Or check it out at Ustream.com if the embed isn’t working for you.